Fix this for me - $20.00? - SOLVED!

There are js-tests in build/cocos2d-x-tests.xcodeproj which references code from tests/js-tests/

This is a HTML/Web project so I’m not compiling any c++ and not using xcode. Also “Box2dTest,js” in “tests/js-tests/src” has nothing about DebugDraw except a commented out line:

var Box2DTestLayer = cc.LayerColor.extend({
    world:null,
    //GLESDebugDraw *m_debugDraw;

you can navigate the js-tests on the file system

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See above.

This is finally resolved. Thanks to all who helped.

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