I’ve installed as per the tutorial at http://www.jesusbosch.com/2012/06/how-to-set-up-android-and-win32-cocos2d.html and everything is going fine until it is time to run the windows 32 version of hello world.
I’m getting a long list of compile / include errors, and each time I fix one I get a few more. I can fix them by manually searching and adding more folders to the include list of my project. However, this seems pointlessly time-consuming and makes me think something should have been automated.
I’m new to Cocos-2dx and Visual studio, so open to the idea I’m doing something wrong. Is it possible I’ve skipped a step, or am I doing the right thing?