Thanks for your answer.
Cocos2dX to html5
Yeah, that would be an awesome feature and a great differentiator for cocos2d-x
Check emscripten here : https://github.com/kripken/emscripten/wiki
It’s truly awesome !
Check it out,
I am currently working on it, but it is not functional at the moment.
https://github.com/azmeuk/cocos2d-x and it should be compiled with https://github.com/azmeuk/emscripten as this version approximately supports GLFW.
At this point I can compile libcocos2d.so and HelloCpp, and I can get a black screen in Firefox with some WebGL exceptions.
I disabled JPEG, TIFF and WebP images for the moment.
Any help is welcomed, I’m not very familiar with WebGL
@azmeuk still want a emscripten support? I can help. This guy stated some work as well check http://discuss.cocos2d-x.org/t/are-you-interested-in-emscripten-platform/18251?u=el_jorge
Well, emscripten and especially cocos2d-x has changed a lot since Mars '13. At this time I finally had a functionnal version of cocos2d-x working with emscripten but things should be different now.
Unfortunately I do not have the time to work on it now.