Here is code for pinch gesture simulation on win32.
Use pinch as on iOS simulator - alt + click then mouse drag. Second touch is mirrored across screen center.
[cocos2dx\platform\win32\CCEGLView.cpp]
~ from line 334
static bool isPinchNow = false; // <<< ONE LINE
LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
BOOL bProcessed = FALSE;
switch (message)
{
case WM_LBUTTONDOWN:
#if(_MSC_VER >= 1600)
// Don't process message generated by Windows Touch
if (m_bSupportTouch && (s_pfGetMessageExtraInfoFunction() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) break;
#endif /* #if(_MSC_VER >= 1600) */
if (m_pDelegate && MK_LBUTTON == wParam)
{
isPinchNow = GetKeyState(VK_MENU)<0; // <<<< ONE LINE
POINT point = {(short)LOWORD(lParam), (short)HIWORD(lParam)};
CCPoint pt(point.x, point.y);
pt.x /= m_fFrameZoomFactor;
pt.y /= m_fFrameZoomFactor;
CCPoint tmp = ccp(pt.x, m_obScreenSize.height - pt.y);
if (m_obViewPortRect.equals(CCRectZero) || m_obViewPortRect.containsPoint(tmp))
{
m_bCaptured = true;
SetCapture(m_hWnd);
//<<<= 1600)
// Don't process message generated by Windows Touch
if (m_bSupportTouch && (s_pfGetMessageExtraInfoFunction() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) break;
#endif /* #if(_MSC_VER >= 1600) */
if (MK_LBUTTON == wParam && m_bCaptured)
{
POINT point = {(short)LOWORD(lParam), (short)HIWORD(lParam)};
CCPoint pt(point.x, point.y);
int id = 0;
pt.x /= m_fFrameZoomFactor;
pt.y /= m_fFrameZoomFactor;
//<<<<= 1600)
// Don't process message generated by Windows Touch
if (m_bSupportTouch && (s_pfGetMessageExtraInfoFunction() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) break;
#endif /* #if(_MSC_VER >= 1600) */
if (m_bCaptured)
{
POINT point = {(short)LOWORD(lParam), (short)HIWORD(lParam)};
CCPoint pt(point.x, point.y);
int id = 0;
pt.x /= m_fFrameZoomFactor;
pt.y /= m_fFrameZoomFactor;
//<<<
Hope this helps anyone.
CCEGLView.cpp.zip (7.1 KB)