failed to run Hello Lua demo in emulator android 2.3.3

http://www.multigesture.net/articles/how-to-setup-cocos2d-x-windows-and-android/
I follow the steps as the above blog told.
And helloworld demo and tests demo are all run quite well, only the helloLua demo always aborting after launching

Here is the log show in logcat

12-22 08:12:20.751: D/dalvikvm(390): Trying to load lib /data/data/org.cocos2dx.application/lib/libcocos2d.so 0x40515940
12-22 08:12:20.821: D/dalvikvm(390): Added shared lib /data/data/org.cocos2dx.application/lib/libcocos2d.so 0x40515940
12-22 08:12:20.861: D/dalvikvm(390): Trying to load lib /data/data/org.cocos2dx.application/lib/libcocosdenshion.so 0x40515940
12-22 08:12:20.861: D/dalvikvm(390): Added shared lib /data/data/org.cocos2dx.application/lib/libcocosdenshion.so 0x40515940
12-22 08:12:20.861: D/dalvikvm(390): Trying to load lib /data/data/org.cocos2dx.application/lib/libgame_logic.so 0x40515940
12-22 08:12:20.861: D/dalvikvm(390): Added shared lib /data/data/org.cocos2dx.application/lib/libgame_logic.so 0x40515940
12-22 08:12:20.881: D/dalvikvm(390): No JNI_OnLoad found in /data/data/org.cocos2dx.application/lib/libgame_logic.so 0x40515940, skipping init
12-22 08:12:20.881: D/dalvikvm(390): Trying to load lib /data/data/org.cocos2dx.application/lib/libhelloworld.so 0x40515940
12-22 08:12:20.881: D/dalvikvm(390): Added shared lib /data/data/org.cocos2dx.application/lib/libhelloworld.so 0x40515940
12-22 08:12:20.891: D/dalvikvm(390): No JNI_OnLoad found in /data/data/org.cocos2dx.application/lib/libhelloworld.so 0x40515940, skipping init
12-22 08:12:20.932: W/apk path(390): /data/app/org.cocos2dx.application-2.apk
12-22 08:12:21.161: D/libEGL(390): egl.cfg not found, using default config
12-22 08:12:21.171: D/libEGL(390): loaded /system/lib/egl/libGLES_android.so
12-22 08:12:21.511: I/ARMAssembler(390): generated scanline000001B7:03515144_00009003_00000000 at in 4212789 ns
12-22 08:12:21.541: I/ARMAssembler: generated scanline
000001B7:03515144_00009001_00000000 [177 ipp] (273 ins) at [0x4453d520:0x4453d964] in 3401452 ns
12-22 08:12:23.751: W/dalvikvm(390): JNI WARNING: expected return type ‘L’
12-22 08:12:23.771: W/dalvikvm(390): calling Lorg/cocos2dx/lib/Cocos2dxActivity;.terminateProcess ()V
12-22 08:12:23.771: W/dalvikvm(390): in Lorg/cocos2dx/lib/Cocos2dxRenderer;.nativeRender ()V (CallStaticObjectMethodV)
12-22 08:12:23.771: I/dalvikvm(390): “GLThread 12” prio=5 tid=11 NATIVE
12-22 08:12:23.771: I/dalvikvm(390): | group=“main” sCount=0 dsCount=0 obj=0x40522540 self=0x29eae8
12-22 08:12:23.771: I/dalvikvm(390): | sysTid=400 nice=0 sched=0/0 cgrp=default handle=2746152
12-22 08:12:23.771: I/dalvikvm(390): | schedstat=( 1199542070 1287627600 116 )
12-22 08:12:23.771: I/dalvikvm(390): at org.cocos2dx.lib.Cocos2dxRenderer.nativeRender(Native Method)
12-22 08:12:23.771: I/dalvikvm(390): at org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame(Cocos2dxRenderer.java:59)
12-22 08:12:23.771: I/dalvikvm(390): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1363)
12-22 08:12:23.781: I/dalvikvm(390): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
12-22 08:12:23.781: E/dalvikvm(390): VM aborting

There is a bug about SimpleAudioEngine, it will cause crash on emulator.
If you try on real phone, it will be ok.

thank you, real phone is ok to run it.