Integrating InApp purchases in my game(build using cocos creator). but unable to get payments.purchaseAsync in FBInstant.getSupportedAPIs() on both Android And Facebook.com any Help please below is the my sample code.
let supportedAPIs = FBInstant.getSupportedAPIs();
if(supportedAPIs.includes(‘payments.purchaseAsync’))
{
console.log(‘payments supported…’);
this.lblLogResult.string = “payments supported”;
FBInstant.payments.onReady(() => {
console.log('payments ready...');
FBInstant.payments.purchaseAsync({
productID: 'com.test.testing',
developerPayload: 'foobar',
}).then(function (purchase) {
console.log(purchase);
});
});
}
else
{
console.log('payments not supported...');
this.lblLogResult.string = "payments not supported";
}