External Particle Engine for Cocos (Magic Particles)

@Odin_KG In cocos2d-x-3.0beta2, i integrated the cocosWrapper into my own program,but the particles added were drew under this picture, i have set the CCMagicEmitter’s ZOrder, but it didn’t word, is it associated with the opengl shader program? how i can draw the particles over this picture?

Recently I have released a new version of Magic Particles: http://astralax.com/download/programm/particles_dev.zip
You can download the wrapper for cocos2d-x-2.2.3 here: http://astralax.com/download/programm/cocos_wrapper_140401.zip
API is available here: http://astralax.com/engine

StevenLee
I am sorry, I did not get an email from Cocos-forum about your message. If you want a prompt reply write to my forum: http://astralax.com/forum_en/index.php

Unfortunately, I do not know how to help you. You have the wrapper for Cocos2dx and you should do a new wrapper in a similar way. I do not use Cocos2dx in my work. I study it only to write the wrapper.

Recently Magic Particles 2.25 was released. You can learn the details about new version here: http://astralax.com/projects/particles/history