meir meiry wrote:
why you chose Horde3D ? and not something like ORGE ?
I prefer Horde3D because it is much smaller and simpler (codesize is approx 1/10th of OGRE3D), but still capable of doing everything we need.
You can easily write posteffects ( color mapping, glow effects,…), it supports shadowmapping, animation. It is completely shader driven so you can write normalmap, reflection map shaders or anything you like.
( one of its creators work at Crytek on CryEngine, I think that tells something about its quality )
cons: Ogre3D has a more active and larger community, but I hope Horde3D community will grew.