EventDispatch on Cocos2D v3 Alpha


#1

I have a Scene that has to Layers that extend LayerColor.

I set them visible or not, circumstance depending.

But how do I make EventDispatch throw the right event on a touch. Example. If I have

Layer1->setVisible(false)
Layer2->setVisible(true)

Then I touch Layer 1, the event for Layer 1 is firing.
The Layers have events

auto listener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
    listener->setSwallowTouches(true);
    listener->onTouchBegan = [&](cocos2d::Touch* touch, cocos2d::Event* event)
    {
        OrdersLayer::touchEvent(touch);

        return true;
    };

    EventDispatcher::getInstance()->addEventListenerWithFixedPriority(listener, 31); 

Can anyone help me understand how to manipulate EventDispatch how I want?