I am scheduling a selector in CCTouchesBegan() function and then unscheduling it in CCTouchesEnded() function.
But before unScheduling it in CCTouchesEnded(), I am checking whether a selector is scheduled or not as follows :
it gives error when I try to build :
* _ undefined reference to `cocos2d::CCNode::isScheduled(void (cocos2d::CCObject::**))’_
I am a noob in this field, plz help where am I making mistake