Error trying to run/compile Android version of my game,

I’ve been trying to compile my game to android, but every time I try I keep getting this error bellow. Based on the message bellow, it seems like there is some path concatenation error, but I don’t know where to go to change it.

c:\Library\cocos2dx\MyGame>cocos run -p android
Building mode: debug
Using Eclipse project : c:\Library\cocos2dx\MyGame\proj.android
Android platform not specified, searching a default one...
running: '"C:\Android\sdk\tools\android" update project -t android-17 -p c:\Library\cocos2dx\MyGame\proj.android'

Updated project.properties
Updated local.properties
Updated file c:\Library\cocos2dx\MyGame\proj.android\proguard-project.txt
It seems that there are sub-projects. If you want to update them
please use the --subprojects parameter.
Android platform not specified, searching a default one...
running: '"C:\Android\sdk\tools\android" update lib-project -p c:\Library\cocos2dx\MyGame\cocos2d\cocos\platform\android\java -t android-17'

Updated project.properties
Updated local.properties
Updated file c:\Library\cocos2dx\MyGame\cocos2d\cocos\platform\android\java\proguard-project.txt
Android platform not specified, searching a default one...
running: '"C:\Android\sdk\tools\android" update lib-project -p c:\Library\cocos2dx\MyGame\cocos2d\cocos\platform\android\java\libs\facebook_lib -t android-22'

Updated project.properties
Updated local.properties
Updated file c:\Library\cocos2dx\MyGame\cocos2d\cocos\platform\android\java\libs\facebook_lib\proguard-project.txt
Building native...
NDK build mode: debug
running: '"C:\Android\ndk\ndk-build" -C c:\Library\cocos2dx\MyGame\proj.android -j8 NDK_MODULE_PATH=c:\Library\cocos2dx\MyGame\proj.android\../cocos2d;c:\Library\cocos2dx\MyGame\proj.android\../cocos2d/cocos;c:\Library\cocos2dx\MyGame\proj.android\../cocos2d/external NDK_TOOLCHAIN_VERSION=4.9 NDK_DEBUG=1'

The system cannot find the path specified.
Error running command, return code: 1.

How do you .mk files look like? You can find them in proj.android\jni

My Android.mk

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos/audio/include)
$(call import-add-path, $(LOCAL_PATH))

LOCAL_MODULE := MyGame_shared

LOCAL_MODULE_FILENAME := libMyGame

LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp

LOCAL_CPPFLAGS := -DSDKBOX_ENABLED
LOCAL_LDLIBS := -landroid \
-llog
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := PluginFacebook \
sdkbox

# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END


LOCAL_STATIC_LIBRARIES := cocos2dx_static

# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END

include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)
$(call import-module, ./sdkbox)
$(call import-module, ./pluginfacebook)

# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END