[SOLVED] Error reading from plist while running on ipod from Xcode

Hi,

I’m using cocos2d-js 3.7
I’m using sprite-sheets (png and plist) to load menus in my game,
I’m using Xcode 6.3.2

running from terminal, I was able to run the project on simulator fine ,

but when I deploy it on my iPod using Xcode, i got these errors.

cocos2d: fullPathForFilename: No file found at script/jsb_boot.jsc. Possible missing file.
JS: Load image failed
Get data from file res/xlarge/table.plist failed
JS: /var/mobile/Applications/6035F18B-89C7-46FE-8D21-BB8216B5D0E8/estOnline37-mobile.app/script/jsb_loaders.js:83:Error: js_PlistParser_parse : parse error

Get data from file res/xlarge/create.plist failed
JS: /var/mobile/Applications/6035F18B-89C7-46FE-8D21-BB8216B5D0E8/estOnline37-mobile.app/script/jsb_loaders.js:83:Error: js_PlistParser_parse : parse error

Get data from file res/xlarge/mainlobby.plist failed
JS: /var/mobile/Applications/6035F18B-89C7-46FE-8D21-BB8216B5D0E8/estOnline37-mobile.app/script/jsb_loaders.js:83:Error: js_PlistParser_parse : parse error

Get data from file res/xlarge/creategameccu/creategamelayer.json failed
JS: ERROR : SyntaxError: JSON.parse: unexpected end of data at line 1 column 1 of the JSON data
JS: Load image failed
Get data from file res/xlarge/creategameccu/creategame.plist failed
JS: /var/mobile/Applications/6035F18B-89C7-46FE-8D21-BB8216B5D0E8/estOnline37-mobile.app/script/jsb_loaders.js:83:Error: js_PlistParser_parse : parse error

cocos2d: WARNING: Image (4096 x 999) is bigger than the supported 2048 x 2048
cocos2d: WARNING: Image (1002 x 2187) is bigger than the supported 2048 x 2048

and the game freezes in the loading screen.

can you help please ?

so, it a capital litter in a one of my folders in res folder !

I just make sure every folder is in smallcase …

this problem was effecting android also !

@anasmatic I am also getting the same error while building exe for windows on Visual Studio.
Can you tell me the solution?