Error in CCSpriteFrameCache

hello all i am leaning cocos2dx. and i am trying to implement sprite animation. My code is

@
CCSpriteFrameCache::sharedSpriteFrameCache()>addSpriteFramesWithFile;
CCSpriteBatchNode *spreetsheet = CCSpriteBatchNode::create;
this
>addChild(spreetsheet);

CCArray *bearArray = new CCArray();
for(int i = 1; i <= 8; i++)
{
char name[32] = {0};
sprintf(name, “bear%d.png”,i);
bearArray~~>addObject~~>spriteFrameByName);
}
CCAnimation walkAnim = CCAnimation::animationWithSpriteFrames;
CCSize size = CCDirector::sharedDirector~~>getWinSize;
CCSprite *bear = CCSprite::spriteWithSpriteFrameName;
bear~~>setPosition);
CCAction
walkAction = CCRepeatForever::actionWithAction);
bear~~>runAction;
spreetsheet~~>addChild(bear);@

but i am getting error
cocos2d: CCSpriteFrameCache: Trying to use file D:2dnew\SpriteAnimation\Resources\AnimBear.png as texture
First-chance exception at 0x00000000 in SpriteAnimation.win32.exe: 0xC0000005: Access violation.
Unhandled exception at 0x00000000 in SpriteAnimation.win32.exe: 0xC0000005: Access violation.

How can i resolve it. I tried a lot on google. But didnt get any help.


AnimBear.plist.zip (0.6 KB)