engine_draw_frame : No display. Error

Hi, my game launches fine as a windows executable but if i try to start it thru the Android emulator it gives me this runtime warning in logcat: “W/cocos2dx/nativeactivity.cpp(933): engine_draw_frame : No display.” it was working before so i guess i broke something? There are no errors during compilation. The display is fully black. Thanks.

Edit: i just tested it on a real device and it works there. Emulator is still broken, i tried a few different devices.

Try this:
https://github.com/cocos2d/cocos2d-x/pull/3769

Yeah i tried that before making this thread, dint work.

I found a workaround, check the “Use Host GPU” option in your Android Virtual Device settings.
You can’t load from Snapshots when using Host GPU tho.

@Benjiko99: I had try “use host GPU” but it was same like before