I made a new win32 project and it loads at 320x480 by default. When I set pDirector->enableRetinaDisplay(true); in AppDelegate.cpp the application still loads at 320x480. This was not the case in my previous version of cocos2d-x. Is it a bug or did I forget a step?
enableRetinaDisplay not working in Win32 on latest Cocos2d-x version
I have fixed it.
You can update the codes.