I’m creating a game which I plan to release on iOS, Android, and most importantly, Win32 (Steam).
Would it be possible to have a function to enable V-Sync for fullscreen mode? It’s important to me and not having it is a bit of a deal-breaker. I’m hoping for something like this:
glview->setVSyncEnabled( true );
I know I could probably hack in some OpenGL code and do it myself, but I’ve heard discussion of removing OpenGL from cocos2d-x altogether due to an iOS update, so I’m trying my best to only use official cocos2d functions.
If there’s no other way besides implementing the OpenGL changes myself, I would appreciate guidance on how to do so.
Thanks.