Hello, I want to raise this question because I have seen many asking about this functionality and perhaps this is something that should be implemented in this engine. Dynamic lighting is very useful and useful in almost all sort of games. The optimization of many light sources has been a problem area.
I have done research on this and found a project that I consider to be of good graphic quality and fast, and the best is that it’s open source. What are your thoughts about maybe implemented this in cocos2d-x core Engine? Like you did with physic engine (Box2D)