Duplicate definitions in cocos2d_specifics and jsb_cocos2dx_auto

Hello,

I’ve generated a multiplatform project using script:
./create_project.py -project PanzerCocos -language javascript

But then I couln’t compile iOS project due to double definitions in cocos2d_specifics and jsb_cocos2dx_auto.

duplicate symbol __Z31js_cocos2dx_CCTMXLayer_getTilesP9JSContextjPN2JS5ValueE in: /Users/miroslavkutak/Library/Developer/Xcode/DerivedData/PanzerCocos-djqdwasjsadsmegimhfnoukytvgd/Build/Intermediates/PanzerCocos.build/Debug-iphonesimulator/PanzerCocos.build/Objects-normal/i386/cocos2d_specifics.o /Users/miroslavkutak/Library/Developer/Xcode/DerivedData/PanzerCocos-djqdwasjsadsmegimhfnoukytvgd/Build/Intermediates/PanzerCocos.build/Debug-iphonesimulator/PanzerCocos.build/Objects-normal/i386/jsb_cocos2dx_auto.o

Any idea how to resolve this?
Shall I delete some of those definitions?

THX in advance.

Which version are you using?

last commit from git log:

commit 306ff0a3fcecaca023660b1abe07c083ad48bb0b
Merge: b44da01 ed51e90
Author: James Chen jianhua.chen@cocos2d-x.org

I’ve resolved the issue by deleting the definition of js_cocos2dx_CCTMXLayer_getTiles in the autogenerated file.