Nathan Sweet wrote:
This should have been fixed as Chad Ata mentioned. Make sure the line in spine-cocos2dx.cpp has 128 as it does in Chad Ata’s post. You could also try increasing it.
I was set to 4 in my source, must be the default for 2.2 Cocos2d-x.
The setting of 4 was working on 45 Androids and 6 iOS devices during our testing. It was not working on the Adreno 200 GPU on 2 devices.
I have set it to 128. I am curious, and will be digging into it myself, what we’re allocating here with that 128. Sounds like a lot