Don't work touch

Code have this->setTouchEnabled(true); but not work touch

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include <Box2D/Box2D.h>
#include "GLES-Render.h"

USING_NS_CC;
class HelloWorld : public cocos2d::CCLayer
{
	public:
  		~HelloWorld();
		HelloWorld();

	    void initPhysics();

	    virtual void draw();
		void update(float dt);

		virtual bool init();  

		 
		static cocos2d::CCScene* scene();
    
		
		 void menuCloseCallback(CCObject* pSender);
    
		
		 CREATE_FUNC(HelloWorld);

		
		 virtual void ccTouchesEnded(CCSet* touches, CCEvent* event); 
		virtual void ccTouchesBegan(CCSet* touches, CCEvent* event); 
		virtual void ccTouchesMoved(CCSet* touches, CCEvent* event); 
 		
		
	private:
		
		

		void createBallon();
    
	
};

#endif // __HELLOWORLD_SCENE_H__









#include “HelloWorldScene.h”
//#include <Box2D/Box2D.h>
//#include “GLES-Render.h”
USING_NS_CC;
#define PTM_RATIO 32
USING_NS_CC;
CCSprite *ball1;

HelloWorld::HelloWorld(){
this->setTouchEnabled(true);

scheduleUpdate();

}

HelloWorld::~HelloWorld(){

}

void HelloWorld::initPhysics() {

//CCSprite* paddle = CCSprite::create("HelloWorld.png");

}
void HelloWorld::draw()
{

CCLayer::draw();
ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );
kmGLPushMatrix();
kmGLPopMatrix();

}
void HelloWorld::update(float dt)
{

}

CCScene* HelloWorld::scene()
{

//paddle




// 'scene' is an autorelease object
CCScene *scene = CCScene::create();

// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();

// add layer as a child to scene
scene->addChild(layer);

// return the scene
return scene;

}

void HelloWorld::createBallon(){
double ballPosit=50;

CCSprite *ball=CCSprite::create("textures/balloon.png");

ball->setPosition(ccp(370, 340+ballPosit));

this->addChild(ball);



CCSprite *basket=CCSprite::create("textures/basket.png");

basket->setPosition(ccp(370, 275+ballPosit));

this->addChild(basket);

}

// on “init” you need to initialize your instance

bool HelloWorld::init()
{

//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
    return false;
}

CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();


CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);

// position the label on the center of the screen
pLabel->setPosition(ccp(origin.x + visibleSize.width/2,
                        origin.y + visibleSize.height - pLabel->getContentSize().height));

// add the label as a child to this layer
this->addChild(pLabel, 1);

// add "HelloWorld" splash screen"

// CCSprite* pSprite = CCSprite::create(“HelloWorld.png”);

ball1=CCSprite::create("HelloWorld.png");

ball1->setPosition(ccp(300, 500));
    ball1->setTag(1);
    this->addChild(ball1,0);








createBallon();

return true;

}

void HelloWorld::ccTouchesEnded(CCSet* touches, CCEvent* event)
{

CCSetIterator i;
CCTouch* touch; 
CCLOG("touch");
 for( i = touches->begin(); i != touches->end(); i++) { 
	touch = (CCTouch*) (*i);

 }

}
void HelloWorld::ccTouchesBegan(CCSet* touches, CCEvent* event)
{
CCSetIterator i;
CCTouch* touch;
ball1->setVisible(false);
for( i = touches->begin(); i != touches->end(); i++) {
touch = (CCTouch*) (*i);
CCLOG(“touch”);

}

}
void HelloWorld::ccTouchesMoved(CCSet* touches, CCEvent* event)
{

 CCSetIterator i;
CCTouch* touch; 

 for( i = touches->begin(); i != touches->end(); i++) { 
	touch = (CCTouch*) (*i);
	CCLOG("touch");

	
 }

}

void HelloWorld::menuCloseCallback(CCObject* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
CCMessageBox(“You pressed the close button. Windows Store Apps do not implement a close button.”,“Alert”);
#else
CCDirector::sharedDirector()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
#endif
}

Iterating through touches maybe?
Its difficult to tell without debug output(CCLog).
What do you get from CCLog output?
Try this:

–> .h file content
void ccTouchesBegan(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent);

–> .cpp file content

// add this line to init() method this->setTouchEnabled(true);

void HelloWorld::ccTouchesBegan(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent)
{
    CCTouch *touch = (CCTouch *)pTouches->anyObject();
 
    // this will return x, y coordinate
    CCPoint location = touch->getLocationInView();
 
    // convert this location to Cocos2d x, y coordinate
    location = CCDirector::sharedDirector()->convertToGL(location);
}

Thank you! Dont work.
CCLOG work in other classes.
I add project files.