I dont know if i want to use this or just cocos2d for iphone…
Does it worth to use cocos2d-x instead of separately programm for different platforms?
I want to start a new project but i see it is someway hard to configure the tools, and also i feel cocos2d-x needs more work to make it easier for beginners.
I think it can be hard to figure out how to setup resolutions between the many systems and to correctly write/read files, etc (any difference between ios and android, and also Wphone).
Do you think it worths the time to learn all these things and start the project with cocos2d-x in c++? (i think it can take more time)
Or just programm directly for separated systems? Starting the iphone project, and when you finish just try to convert the project to another system.
What do you guys think it is better? Do you think cocox2d-x is mature enough and easy enough to be used and win time with a multiplatform project?
The documentation is good enough?