Does cocos2dx 3.0 "PhysicsBody" class support Physics Editor?

Hi all,

cocos2dx v3.0 has easy implement Physics class

Does “PhysicsBody” class support Physics Editor Plist File?

Thanks a lot

We are going to support some physics editor in future.
We are consider to support rube. I don’t know which physics editor is most popular. I will do some research for it.
Can you give us some suggestion?

Our team use PhysicsEditor:

WebSite:

Thanks a lot.

Thanks for sharing.
I will try it, thanks.

Any update on using PhysicsEditor on Cocos2d-x v3 with the built in Physics engine not box 2d.

Regards
Sonar Systems

1 Like

Yes, we need that so we can add polygons directly form .plist file.