That’s also an option, however, multitouch is available on certain devices with Android 1.6 and even if not, such a decision to enable or disable multitouch should be done at run-time, rather than compile time (at least how I see it).
Please, don’t take my comments as complains, you did a great job with cocos2d-x, but for better compatibility such improvements would be great. There are still a huge amount of devices out there running Android 1.6 and 2.0.
Is libskia/libsgl responsible for text rendering or something like that? If yes, then cannot we simply supply libskia.so together with our application bundle, so it will be there no matter it is 1.6 or 2.1?