Thanks for the reply. I have been away from Cocos2d-x for sometime and it’s certainly changed a lot. However I’m still unsure of the preferred method of operation with all these Cocos Creator, Cocos Studio etc editors around - is there an officially preferred one that the Cocos2d-x team suggests people use?
EDIT: OK I just found the docs saying Cocos Studio is EoL’d. I am guessing that this means the only official supported system for Cocos development (Other than rolling your own everything in Xcode for instance) is Cocos Creator? If so then may I suggest multi-res asset support get’s a reasonable priority.