Does Cocos Builder work for cocos2d-x projects as well?

Just wondering if anybody knows if you can use Cocos Builder (http://cocosbuilder.com/) with cocos2d-x?

Thanks

It appears that the answer is yes (or is at least a work in progress):
http://www.cocos2d-iphone.org/forum/topic/33237

Thanks

The last version 2.0-rc0a only support CocosBuilder v1.0, with file format v2.
CocosBuilder 1.1-beta is using file format v3. I’m confused by vik’s version number, I thought the one after 1.1-beta should be 1.1-stable, then I should migrate ccbreader at stable versions. But the one after 1.1-beta is 2.0-beta, oops.

I use cocos2d-x 2.x and CocosBuilder2.1

CCNode * node = ccbReader->readNodeGraphFromFile(“CCBTest.ccbi”);

but it can’t read format. and error pop-up appeared…

Walzer Wang wrote:

The last version 2.0-rc0a only support CocosBuilder v1.0, with file format v2.
CocosBuilder 1.1-beta is using file format v3. I’m confused by vik’s version number, I thought the one after 1.1-beta should be 1.1-stable, then I should migrate ccbreader at stable versions. But the one after 1.1-beta is 2.0-beta, oops.

I can see CCBReader files in cocos2d-x c++ . But where I can find the documentation?