Just wondering if anybody knows if you can use Cocos Builder (http://cocosbuilder.com/) with cocos2d-x?
Thanks
Just wondering if anybody knows if you can use Cocos Builder (http://cocosbuilder.com/) with cocos2d-x?
Thanks
It appears that the answer is yes (or is at least a work in progress):
http://www.cocos2d-iphone.org/forum/topic/33237
Thanks
The last version 2.0-rc0a only support CocosBuilder v1.0, with file format v2.
CocosBuilder 1.1-beta is using file format v3. I’m confused by vik’s version number, I thought the one after 1.1-beta should be 1.1-stable, then I should migrate ccbreader at stable versions. But the one after 1.1-beta is 2.0-beta, oops.
I use cocos2d-x 2.x and CocosBuilder2.1
CCNode * node = ccbReader->readNodeGraphFromFile(“CCBTest.ccbi”);
but it can’t read format. and error pop-up appeared…
Walzer Wang wrote:
The last version 2.0-rc0a only support CocosBuilder v1.0, with file format v2.
CocosBuilder 1.1-beta is using file format v3. I’m confused by vik’s version number, I thought the one after 1.1-beta should be 1.1-stable, then I should migrate ccbreader at stable versions. But the one after 1.1-beta is 2.0-beta, oops.
I can see CCBReader files in cocos2d-x c++ . But where I can find the documentation?