I did look over those documents, extensively. And they were a great help however they only make my point.
Many of them are outdated yet listed next above ones which are more current.
Some of them contradict one another.
‘Define environment variables “NDK_ROOT” and “COCOS2DX_ROOT”’
‘Change “NDK_ROOT_LOCAL” and “COCOS2DX_ROOT_LOCAL” in HelloWorld/android/build_native.sh’
The actual solution, is to literally map NDK_ROOT_LOCAL to NDK_ROOT, and COCOS2DX_ROOT_LOCAL to COCOS2DX.
Why not just change the shell script itself? There’s no documentation stating WHY we are doing this unnatural modification.
Another example: HOW TO CREATE AN ANDROID PROJECT WITH SCRIPT
It basically says - Step 1 - create the project. Step 2b, comes before step 1.4 which requires step 2 to be correct.
Something about running on Android 3.0
This specifically discusses r5, however we are several versions beyond that…
How do i know? I painfully found that out by failing over and over.
These are just the first two links, that are not listed as ‘deprecated’ which actually are placed between the two i just mentioned.
I think the project is amazing, I just would like some clear formal documentation.
Many people willing to dance with NDK + C++, are also the people who prefer to do it themselves but right now we cannot do that unless we reverse engineer a script.
Simple documentation will really help.
PS. I was at your talk @ GDC, awesome stuff.
Already a cocos2d-iphone fan, so seeing how serious you guys are about this project is really exciting.