i want to detect if sprite has touched.
if i do :
auto listener = EventListenerTouchOneByOne::create(); listener->setSwallowTouches(true); listener->onTouchBegan = CC_CALLBACK_2(HelloWorld::onTouchBegan, this); listener->onTouchMoved = CC_CALLBACK_2(HelloWorld::onTouchMoved, this); listener->onTouchEnded = CC_CALLBACK_2(HelloWorld::onTouchEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener->clone(), mySprite);
and then in my tuch method i do
bool HelloWorld::onTouchBegan(Touch* touch, Event* event) auto spriteBlock = static_cast<Block*>(event->getCurrentTarget());
the sprite is detected fine.
the problem is i have like 20 sprites on the layer and i need to be able to detect them all
do i need to set
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener->clone(), mySprite);
for each sprite?