Do compressed pvr textures need to be square or not?

Hi,

According to the documentation, all compressed pvr files need to be square:

http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TextureTool/TextureTool.html

but I use many non square textures in my games and I have not any problem…

is this important?

Best,

JB

I think this just means that the texture sizes need to have the same width and height values, not “what you see must be square”.

As for possible problems, you might get cropped images when getting stuff near or from the edges.