I know seldom people use cocos2dx to make win32 game…
Yes support! Just use this: glview = GLView::createWithFullScreen("My Game");
Thank you, it’s helpful
If you need support for 2.2.x I can help provide it, but it takes a bunch of changes to
\cocos2dx\platform\win32\CCEGLView.cpp
@corytrese: Hi I am looking for fullscreen support for 2.2.3 . I have added function for enterfullscreen in cceglview but I get error unhandled exception error in in labelAtlas.cpp when I do.
pEGLView->setDesignResolutionSize(800, 600, kResolutionExactFit);
pEGLView->enterFullscreen(0, 0);
in app delegate
And In 3.2 also I get texture atlas mapbuffer error 312
OpenGL error 0x0502 in …\renderer\CCTextureAtlas.cpp cocos2d::TextureAtlas::mapBuffers 312
I don’t know anything about kResolutionExactFit, I only use kResolutionFixedHeight
This is very similar to the code I use