I am porting an app from cocos2d-iphone to cocos2d-x on Windows Phone.
I am seeing warnings like this in the output window of VS2012 express…
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: The Pixel Shader unit expects a Sampler to be set at Slot 0, but none is bound. This is perfectly valid, as a NULL Sampler maps to default Sampler state. However, the developer may not want to rely on the defaults. [ EXECUTION WARNING #352: DEVICE_DRAW_SAMPLER_NOT_SET]
Is there anyway to fix this…?
Any pointers to documentation that explains this…?