Develop with cocos2d-x 3.0,Sprites blink when the game running on Android but doesn't on Win32.

Not long before,I use cocos2d-x 2.1.4 to develop a game on which many sprites are added an removed from layer frequently.This game runs well both on Win32 and Android.However,after I recompile my code with cocos2d-x 3.0 alpha,it runs well on Win32 but when it runs on Android, Sprites blink frequently.
I create sprites directly from .png files. So I use SpriteBatchNode to optimize and then solve this problem.
I just wonder why occurs such a difference between v2.1.4 and v 3.0alpha?