Hi,
I’ve read the below:
http://cocos2d-x.org/docs/editors_and_tools/creator-chapters/ui/multi-resolution/
Now, as per my understanding, if I’m looking to support multi-resolutions for IOS / Android / Web, I should have my design resolution at 1280 x 720 and Fit Height and Fit Width unchecked, and adjust the graphic elements within the design resolution to fill the screen? Then the engine will adjust accordingly… depending on device screen resolution…Would appreciate feedback…Thanks and God Bless…
Sincerely,
Sunday