I’m using cocos2d-2.1rc0-x-2.1.2-hotfix
I have a simple sequence I am trying to run but for some reason the CCDelayTime never seems to run, or it never finishes, I’m not sure which.
this~~>runAction, // <~~ this is the issue
CCCallFunc::create(this, callfunc_selector(Player::finished)),
NULL));
Player::finished is never called if the CCDelayTime comes before it. If I comment out the CCDelayTime then Player::finished is called immediately without issue. I’ve also tried CCSequence::createWithTwoAction and the result is the same.
Does anyone have any suggestions?