Custom rendering pipeline in Cocos2D-x

Hi,

I’m pretty new in Cocos development, but I choose this framework to create port of my game. My game is written in C++ with typical render pipeline(Update/Render methods). Is is possible to enable this type of render system in Cocos2D-x instead of ‘scenes’ because I don’t want to refactor all my code? If yes, how can I do it? It is possible to manually draw loaded sprites on the screen instead of adding childs to scene? Is is possible to do it with text labels too?

Thanks in advance.

It’s possible, you just need to create your whole game as a node… but I feel that’s a bad idea…

If you just want cross platform rendering… take a look at https://github.com/bkaradzic/bgfx