But since I’m quite a beginner in cocos2d-x world, I’d be interested in having feedback from people who use it a lot. How do you create such a project ? Is there anything important I missed in the tutorial ?
Yes I’ve read this tutorial but it seems a bit old and a big part of the configuration described in it is obviously handled now by the create_project.py script included in cocos2d-x. Maybe this script didn’t exist when the tutorial was written ?
And, as you say, it doesn’t explain how to manage platform-dependent resources generated by CocosBuilder.