Can i create ccsprites reading data from playbook shared folder (i.e. shared/photos) on a cocos2d-x application ?
Im trying to do this and my application hang off.
I set on the file access permission on xml project config file , so i think is not a file/folder access problem.
I tried with fopen() + fread() + CCImage create from file + CCTexture2D create from Image + CCSprite from Texture2d , and still dont work ,
it hang off in CCSprite creation again.
Any suggestion are welcome !