Creating CCSprite from playbook shared folder

Can i create ccsprites reading data from playbook shared folder (i.e. shared/photos) on a cocos2d-x application ?

Im trying to do this and my application hang off.
I set on the file access permission on xml project config file , so i think is not a file/folder access problem.

I tried with fopen() + fread() + CCImage create from file + CCTexture2D create from Image + CCSprite from Texture2d , and still dont work ,
it hang off in CCSprite creation again.

Any suggestion are welcome !

I found there is a maximum limit for CCImages (2048 x 2048) , this is the problem that dont let me create a texture2d for make a ccsprite.

Is there a way to resize a CCImage ?

did you find any way to resize the CCImage?