I have a project where I used cocos2d-iphone, basically the whole project was native, the only screen that was cocos2d was the actual game.
What I’d like to do is keep the project, and port the game to cocos2d-x. I’ve done some searching, and I can’t see any easy way to do this. All the examples I’ve seen have a project that’s 100% cocos2d-x in C++.
Is there any way to do this? If not, how do you include stuff like game center, which is all objective-c/swift?