Ahh sorry to dig up the old thread. Been away for a while.
Tried many tools on windows, in the end stuck with cpp-check, simple and gets the job done.
On Linux i make extensive use of valgrind/cachegrind to find memory errors/performance issues… That reminds me, I discovered a bug in CCImage for linux, the opened file is fclosed, but the file pointer gets used one more time afterwards. When I get home later, I can post a patch, but if you look its pretty obvious. Still present in the latest source when I updated a few days back.
But as for my initial problem, when I moved to ndk-6b they disappeared.
Anyway, just want to say thanks for the awesome port. The game I am working on is coming along very nicely