Crashes on CCGLProgram::logForOpenGLObject

Hi, I’m working on the visual studio 2012, writing custom GLSL shader.(version 2.2.1)
Whenever running glsl code (with synatx errors) my executable crashes without any glsl error messages.
I think, it causes by direct function pointer call to the dll address(on glew32.dll).

So, I changed these calls without function pointer. then, it fixed.
(logging patterns are only 3, i thought not need to use such techniques.)
Is there any plan to fix this problem?

regards,

I’m experiencing the exact same problem in 3.3. VVat could you please paste your fix?