Hi, I’m working on the visual studio 2012, writing custom GLSL shader.(version 2.2.1)
Whenever running glsl code (with synatx errors) my executable crashes without any glsl error messages.
I think, it causes by direct function pointer call to the dll address(on glew32.dll).
So, I changed these calls without function pointer. then, it fixed.
(logging patterns are only 3, i thought not need to use such techniques.)
Is there any plan to fix this problem?