Crash when using SpriteBatchNode

Hi,
My Huawei U8800 Pro (x5 Pro) with Android 4.0.3 crashes when using CCSpriteBatchNode so hard I have to remove the battery.
Even the TestCpp crashes when using a SpriteBatchNode is used.
Any ideas?
Thanks.

Some info which may help:
cocos2d.x.version: 2.1rc0-x-2.1.4
cocos2d.x.compiled_with_profiler: false
cocos2d.x.compiled_with_gl_state_cache: true
cocos2d.x.fps: 60
cocos2d.x.display_fps: 1
cocos2d.x.gl.projection: 3d
cocos2d.x.texture.pixel_format_for_png: rgba8888
cocos2d.x.texture.pvrv2_has_alpha_premultiplied: 0
gl.vendor: Qualcomm
gl.renderer: Adreno ™ 205
gl.version: OpenGL ES 2.0 2184622
gl.max_texture_size: 4096
gl.max_texture_units: 20
gl.supports_PVRTC: false
gl.supports_NPOT: true
gl.supports_BGRA8888: false
gl.supports_discard_framebuffer: false
gl.supports_vertex_array_object: true