Hello,
we have some crashes directly in Cocos native renderer. We dont have any steps to reproduce.
cocos2d-1.0.1-x-0.9.2
Transformer Prime TF201 - 4.0.3
stack trace:
#00 pc 0000e6a0 /system/lib/egl/libGLESv1_CM_tegra.so
#01 pc 0000e824 /system/lib/egl/libGLESv1_CM_tegra.so (glEnable)
#02 pc 00079324 /data/data/com.lonelysockgames.CoralCityCB/lib/libcocos2d.so (_ZN7cocos2d10CCDirector9drawSceneEv)
#03 pc 00079ad4 /data/data/com.lonelysockgames.CoralCityCB/lib/libcocos2d.so (_ZN7cocos2d21CCDisplayLinkDirector8mainLoopEv)
#04 pc 00093dbe /data/data/com.lonelysockgames.CoralCityCB/lib/libcocos2d.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender)
#05 pc 0001ec30 /system/lib/libdvm.so (dvmPlatformInvoke)
#06 pc 00058f6c /system/lib/libdvm.so (_Z16dvmCallJNIMethodPKjP6JValuePK6MethodP6Thread)
resolved stack trace:
/cocos2dx/cocos2dx/CCDirector.cpp:203 (CC_ENABLE_DEFAULT_GL_STATES()
/cocos2dx/cocos2dx/CCDirector.cpp:888 (drawScene()
/cocos2dx/cocos2dx/platform/android/jni/MessageJni.cpp:51 (cocos2d::CCDirector::sharedDirector()->mainLoop()
Do you have somebody the same problem?
MG