first one is a game using jsb, no sprites, only load image and display on a layer, then do nothing
second one is a native objective-c app without any script binding
cpu occupation of jsb game is too high, is it normal?
first one is a game using jsb, no sprites, only load image and display on a layer, then do nothing
second one is a native objective-c app without any script binding
cpu occupation of jsb game is too high, is it normal?