Could not get cocos2d-1.0.1-x-0.9.1 to Work. - but found the Bug.

Hi guys.
I discovered a bug when I tried to get the new cocos2dx update to work.

By running the script : /create-android-project.sh the project setup is generated.
Then when you go into your project and run the build_native.sh script- you will see that your resources are not moved correctly into your assets folder.
In the build_native.sh file it is looking for the folder ‘RESOURCE_ROOT=$GAME_ROOT/Resource’, but this does not exist!.
The folder is called ‘RESOURCE_ROOT=$GAME_ROOT/Resources’ ( s in the end of Resources ).
So Either you should rename your folder- or the path.
Regards

ps Thanks for your great work in porting cocos2d to cpp

Oh, sorry for my careless, I will fix it now.

It is fixed.

So sorry, I modify the “Resource” folder to “Resources” to keep the consistency with ios templates in issue #637, But forget to modify the build_native.sh in it.
And one more thing, Ming, should we rename all res folders to “Resources” in HelloWorld, HelloLua, and Tests?

It is fixed in https://github.com/cocos2d/cocos2d-x/pull/487.
Thank you again.