I discovered a bug when I tried to get the new cocos2dx update to work.
By running the script : /create-android-project.sh the project setup is generated.
Then when you go into your project and run the build_native.sh script- you will see that your resources are not moved correctly into your assets folder.
In the build_native.sh file it is looking for the folder ‘RESOURCE_ROOT=$GAME_ROOT/Resource’, but this does not exist!.
The folder is called ‘RESOURCE_ROOT=$GAME_ROOT/Resources’ ( s in the end of Resources ).
So Either you should rename your folder- or the path.
ps Thanks for your great work in porting cocos2d to cpp