ok, I see now and thank a lot I have a question about performance.
To present a pvr file, we have used to 2 steps.
step 1: uncompress pvr file
step 2: call glTexImage2D to load image to memory
my question is which one is the performance higher ?
If step 2 is main battle neck for presenting a pvr file
unfortunately, the UI thread will still stick when loading
pvr. I don’t know the situation will happen or not ?
btw,do you any plan about the resolved schedule for
the issue ?
thank you for your help,