Hi!
Could you please help: I can’t figure out how can I init one sprite with another. There is no any copy constructors in CCSprite. You see, I have some object like “class Object: public CCSprite {…}”. And I need this object to init with another CCSprite. I can’t simply do: object = CCSpite::create(…);
Not at all, why? Cocos2dx uses the concept of static ‘create’ methods.
In my opinion this “concept” is a dirty hack. You see every time I need to do such a thing (explained at the top) I need to make additional mm… body moving… This is not good anyway =)