Convert Objective-C code to Cosos2d-x

Hey,
Can anyone convert this Objective-C code to Cosos2d-x, please !

~~selectSkin
{
CCMenuItemSprite jetIcon = selectedSprite:NULL target:self selector:selector(jSkin)]; CCMenuItemSprite *moleIcon = [CCMenuItemSprite itemFromNormalSprite:[CCSprite spriteWithFile:“moles_icon.png”] selectedSprite:NULL target:self selector:selector(mSkin)]; CCMenuPopup *menu = [CCMenuPopup menuWithItems:jetIcon,moleIcon, nil]; [menu alignItemsHorizontallyWithPadding:20]; CCMenuItemSprite *btnCancel = [CCMenuItemSprite itemFromNormalSprite:[GameButton buttonWithText:“Cancel”] selectedSprite:NULL];
CGSize s = winSize];
CCMenuPopup
cancelMenu = ;
btnCancel.position = ccp;
CCSprite container = ;
;
;
PopUp
pop = ;
;
}

~~(void)jSkin
{
[delegate setCurrentSkin:SKIN_JETPACK];
}

Thanks, :slight_smile: