Control speed of actions after they're created?

Is there any way to control the actions of an sprite after they have been created ?

I have a sprite that moves on a predefined path, and after it’s hit by an shot I want to create a slow for x seconds effect.

Is there any way to slow down the existing actions for x seconds ?

I tried using cc.Speed but it’s not clear how it should work.

Maybe you could try with these methods getAllActions or getAction (action) and slow it down or remove this action and create slower new.
http://www.cocos2d-x.org/embedded/cocos2d-x/d0/ded/classcocos2d_1_1_c_c_node.html#a9e9c316a6f3273a0d1229be878145904