Hello all
I’ve been searching for an engine to do some cross-platform games that are HTML5/CSS3/JavaScript based as I imagined I could develop for web browsers and then use Phonegap to publish to mobile. I had used the Objective-C port of Cocos2D a little bit with Xcode in the past so I was curious to see if it had been ported to JavaScript. Sure enough as with most things digital turn your back for 18 moths and bang! The eco-system has gone haywire
So it would seem there are numerous version of Cocos2D but I’m confused about which to use. If I were developing exclusively for iOS then I realise Cocos2D for iPhone would be my best choice but it seems there are two choices for ‘JavaScript’. Why am I focusing on a JavaScript version? Well firstly because I’m teaching myself JavaScript and I’m looking for new challenges with it and secondly because I’m already using Phonegap to take HTML5/CSS3/JavaScript apps onto mobile platforms.
Four questions
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What’s the difference between Cocos2D-HTML5 and Cocos2D-JavaScript http://cocos2d-javascript.org
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Which should I be using?
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What are “JavaScript bindings”?
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Am I correct in thinking I don’t need the Phonegap build stage as it looks like the point of either framework is to create cross-device code?
Confused.
Jim