Seppe R wrote:
I also invested a small amount in admob like 50\$ to see what it gives. And it gave a lot of hits.
Sounds good, I might try throwing \$50 at admob and seeing what happens.
I’m glad you like it, sometimes i think it’s just a failure but it is really all about marketing to show your game too people
and without money it’s really really hard.
Yeah, I get that impression from reading a lot about it and trying to get reviews. Getting people to even download the free version is near impossible, nobody knows the game exists! I’m getting 50 downloads of the free version a day.
I have an updated version coming out in a couple of days which has Gamecenter and a “floating” button that appears asking people to rate the app in the app store (I’m having trouble getting ratings in the app store too). I’m planning to spend next week doing promotion only, emailing websites, magazines and papers in all countries. Then see what happens, if nothing then see if a publisher is interested. After that, might be time to call it a day.