Collaborative development .gitignore and missing .dlls on Windows 10

Hi! Warning: I am a brand-new Cocos2d-x developer and a total newbie.

I’m trying to hammer out version control for Cocos2d-x before working on a collaborative student project. I have created a test project repository on GitHub which is based off the .gitignore templates I’ve found in the forums and has a newly created Cocos2d-x project.
Forum Post A
Forum Post B

The project as it was created gets a “Hello World” just fine, but cloning and running results in the following error:

The code execution cannot proceed because libcocos2d.dll was not found.

I can’t resolve the error, and have tried rebuilding everything.

There’s quite a disparity in .gitignore complexity of Cocos2d-x developers from what I’ve seen on these forums, how can I determine what I do and do not need to ignore in my case? We are developing our game for Windows and are all working on Windows 10 machines.